Hall of Great Justice
Seed Saga - N° 356 / 399 - Staple
Type: Faction - Trade: Universal
Influence 20 STARTING RESOURCES: 1 Rage, 1 staple resource. STARTING DRAW: 8 going first, 9 going second. RESTORE RULE: At the start of your turn, restore all your depleted cards and detach all resources from your faction. DEVELOP RULE: At the start of your turn, choose one of the following: draw a card or play a resource. DRAW COST: Pay 3. EFFECT: Draw a card. RESOURCE COST: Pay 4. EFFECT: Play a resource. FOR GREAT JUSTICE! COST: Pay 5. Pick a character you control. X is its strength. Destroy it. Pick another character. EFFECT: Inflict X damage to the character.
