Witch-king of Angmar
The Wizards - N° 424 / 484 - Rarity: R
Type: Hazard - Subtype: Creature/Permanent-event
Race: Nazgul - Prowess: 17 - Body: 12 - Strike: 1
Playable: {d}{D} - MP: 6
VF: Roi-Sorcier d'Angmar
Unique.
Nazgul (1st).
May be played as a hazard creature (with one strike) or as a permanent-event.
As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul, and may also be played at sites in these regions.
If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit).
When tapped, Witch-king of Angmar becomes a long-event and causes all Shadow-holds [{S}] to become Dark-holds [{D}].
Nazgul (1st).
May be played as a hazard creature (with one strike) or as a permanent-event.
As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul, and may also be played at sites in these regions.
If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit).
When tapped, Witch-king of Angmar becomes a long-event and causes all Shadow-holds [{S}] to become Dark-holds [{D}].
Artist : Liz Danforth
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