The Nightmare Devourer
Black Hand, Black Heart - N° 145 / 146 - Common
Type: Spell - Water: 2 - Copper: 0 - Influence:
Strength: 1 - Ka: 4 - Fate: 3
Summon Jinn * Flying
Night: Bow a Sahir you control to bring the Nightmare Devourer into play.
Jinn Night: Bow the Nightmare Devourer to destroy any non-Water token in play and attach a +1S/-1K Dream token to the Nightmare Devourer.
Night: Bow a Sahir you control to bring the Nightmare Devourer into play.
Jinn Night: Bow the Nightmare Devourer to destroy any non-Water token in play and attach a +1S/-1K Dream token to the Nightmare Devourer.
Sometimes, when dreams turn dark, the jinn choose to strike.
Illustrator : Tim Gerstmar
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