CARD SEARCH DB

Jinn of a Thousand Midnights

Secrets and Lies - N° 139 / 145 - Fixed
Type: Spell - Water: 2 - Copper: 0 - Influence:
Strength: 3 - Ka: 1 - Fate: 2
Summon Jinn * Flying

This Jinn enters play bowed.
Day: Bow one of your Sahir to bring this Jinn into play.
Jinn Battle: Bow this Jinn. Target an Omen. Destroy the Omen.
Fatin the Clever bound this jinn into his cloak. Since then, it has passed from sahir to sahir, but who knows who possesses it now.
Illustrator : Anson Maddocks