QUATERMAN
Election Day Slaughter - N° 10 / 21 - Neutral
Type: Dude - Value: 3 - Cost: 1 - Upkeep: 1
Stud: 1 - Draw: - Influence: 0
Stud: 1 - Draw: - Influence: 0
Non-Unique - Gadget - Difficulty 5
QUATERMAN must be invented by a Mad Scientist like any other gadget. It enters play at the Mad Scientist's location (but does not attach).
QUATERMAN's bullets cannot be modified except by attached goods. Cards cannot move or boot QUATERMAN.
QUATERMAN must be invented by a Mad Scientist like any other gadget. It enters play at the Mad Scientist's location (but does not attach).
QUATERMAN's bullets cannot be modified except by attached goods. Cards cannot move or boot QUATERMAN.
Illustrator : David Hueso
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